Immersive Analytics and Deep Maps – the Next Big Thing for Cultural Heritage & Archaeology
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Immersive Analytics and Deep Maps – the Next Big Thing for Cultural Heritage & Archaeology. / Roberts, Jonathan; Mearman, Joseph; Ritsos, Panagiotis et al.
2016. Paper presented at IEEE Conference on Visualization, Baltimore, MD, United States of America.Research output: Contribution to conference › Paper › peer-review
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T1 - Immersive Analytics and Deep Maps – the Next Big Thing for Cultural Heritage & Archaeology
AU - Roberts, Jonathan
AU - Mearman, Joseph
AU - Ritsos, Panagiotis
AU - Miles, Helen
AU - Wilson, Andrew
AU - Perkins, Dave
AU - Jackson, James
AU - Tiddeman, Bernard
AU - Labrosse, Frederic
AU - Edwards, Ben
AU - Karl, Raimund
PY - 2016/10
Y1 - 2016/10
N2 - Archaeologists and cultural heritage experts explore complex data that is often highly interconnected, multifaceted, multi-dimensional, multi-typed and contains uncertain information. Moreover, questions posed by researchers regarding such data are often ill-defined (where it is difficult to guarantee an answer). We argue for new ways to interact with this data, making note that their analysis provides a ‘grand challenge’ for computer science and heritage researchers. We highlight two visions, inspired from the sub-fields of Immersive Analytics and Deep Maps, as enablers for allowing both experts and the general public to interact and explore heritage data. We use prehistoric data as a case study and discuss key technologies that need to develop further, to help accomplish these two visions.
AB - Archaeologists and cultural heritage experts explore complex data that is often highly interconnected, multifaceted, multi-dimensional, multi-typed and contains uncertain information. Moreover, questions posed by researchers regarding such data are often ill-defined (where it is difficult to guarantee an answer). We argue for new ways to interact with this data, making note that their analysis provides a ‘grand challenge’ for computer science and heritage researchers. We highlight two visions, inspired from the sub-fields of Immersive Analytics and Deep Maps, as enablers for allowing both experts and the general public to interact and explore heritage data. We use prehistoric data as a case study and discuss key technologies that need to develop further, to help accomplish these two visions.
M3 - Paper
T2 - IEEE Conference on Visualization
Y2 - 23 October 2016
ER -